Game Design

Course Description

This module explores some introductory issues relevant to play and game design. Students learn how to develop games using feedback from players and gain an understanding of the basic elements of gameplay: balancing game mechanics, creating tension between risk and reward, and encouraging replayability and curiosity. The module includes theories of play as well as an introduction to innnovative directions in game research, and games as art and entertainment. It also examines the history of gameplay and challenges students to question basic assumptions regarding what makes a good game.

Course Subject
Game Design, Development, & Behavior
Exchange Location
Singapore
Partner Course Code
NM3216
Term
Fall
U of A Equivalent Course
GAME Department Elective, Upper Division
U of A Units
3